As computers become faster, and deadlines become tighter (in my case), I never find the time to find a good organization/optimization for my scenes. Nor have I got the time to do extensive research. One big problem is for instance if I'm done rendering it takes a very long time for max to be released after the rendering has been completed. (Memory use is going down slow). Or I have texture files all over the place (NAS, desktop, project folder).
So how do you guys optimize/organize your scenes? How do you keep memory usage as low as possible? How, what, why, when,...?
Examples:
-VrayHDRI (mipmapping?)
-LOD Trees?
-Saving to vrimg?
-Using scripts to resize textures, organize,...
-What do you put in different layers?
-Memory buffer disabled?
-Do you create a project folder and does it help with the organizing?
-Where do you put proxies that you use to scatter (I always place everything far away from my scene, but that results in the scene bounding box error, although not that bad I don't know if it influences something. Also it takes me while to navigate there sometimes.
-If you repeat a few times a piece of furniture from 30K or something is it used as a proxy?
-Scenes in Xref?
-Groups?
How do you keep your viewport performance as fast as possible with as much feedback as possible about what you're doing:
-show bounding box?
-point clouds?
-nitrous texture resolution?
-do you prefer shaded/realistic with edges/...
-how do you display textures (I can't find a way to display VrayHDRI textures in my viewport with real world map scale for example)
-Do Vraylights display properly their illuminance values properly?
-How do you have feedback from a Vrayhdri on a domelight in reflection without putting it in environment?
It's a very broad subject, I know, but I hope to get the discussion going a bit on how you guys work the fastest and hopefully we can all learn from this.
So how do you guys optimize/organize your scenes? How do you keep memory usage as low as possible? How, what, why, when,...?
Examples:
-VrayHDRI (mipmapping?)
-LOD Trees?
-Saving to vrimg?
-Using scripts to resize textures, organize,...
-What do you put in different layers?
-Memory buffer disabled?
-Do you create a project folder and does it help with the organizing?
-Where do you put proxies that you use to scatter (I always place everything far away from my scene, but that results in the scene bounding box error, although not that bad I don't know if it influences something. Also it takes me while to navigate there sometimes.
-If you repeat a few times a piece of furniture from 30K or something is it used as a proxy?
-Scenes in Xref?
-Groups?
How do you keep your viewport performance as fast as possible with as much feedback as possible about what you're doing:
-show bounding box?
-point clouds?
-nitrous texture resolution?
-do you prefer shaded/realistic with edges/...
-how do you display textures (I can't find a way to display VrayHDRI textures in my viewport with real world map scale for example)
-Do Vraylights display properly their illuminance values properly?
-How do you have feedback from a Vrayhdri on a domelight in reflection without putting it in environment?
It's a very broad subject, I know, but I hope to get the discussion going a bit on how you guys work the fastest and hopefully we can all learn from this.
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