it may be much more computationally intensive, but it doesnt require a perfect model with everything nicely unwrapped, and you dont need to use complex hacks to simulate changing lighting conditions., reflections etc.. as we are finding now with BF in vray artists time > rendertime... if the hardware is powerful enough to do path tracing at 100fps on any scene you can throw at it, why use efficiency tricks?
id love to see a video of RT at 30fps!

id love to see a video of RT at 30fps!
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