Hey all,
I am working on attempting to create a photo-realistic shirt in vray 3.1. I've noticed that cloth has SSS attributes and does a decent amount of scattering, so I have been using the fastSS2 shader. It works great, until I add displacement and then my render times jump exponentially. I even have my displacement subdivs kept very low at 2 and the displacement sampling process is actually quite fast, it's just all of the material sampling. I've tried turning off a bunch of stuff to keep the render times down, but nothing really helps. My light setup is a simple, 2 area lights and a dome light.
I've tried using a standard material piped into a 2-sided material to fake the light passing through, but it doesn't look good at all, and gets too dark.
I've also tried using a standard material with refraction and translucency via the wax mode and it brings me closer, but still not satisfying.
I should also mention that I'm faking the retro-reflectivity/asperity on the edges with a falloff node and using the ggx brdf with glossiness of .2 and a tail falloff of 1.
What are your guy's solutions and advice of what to do/how to create a realistic cloth/shirt material? Do you use SSS? I've checked out Lukas' post on Crossing The Uncanney Balley and it looks like he agrees there is SSS in cloth, but he only fakes it in post, but he does mention there could be a specific cloth material coming soon from ChaosGroup.
Thoughts? Thanks for any and all direction!
I am working on attempting to create a photo-realistic shirt in vray 3.1. I've noticed that cloth has SSS attributes and does a decent amount of scattering, so I have been using the fastSS2 shader. It works great, until I add displacement and then my render times jump exponentially. I even have my displacement subdivs kept very low at 2 and the displacement sampling process is actually quite fast, it's just all of the material sampling. I've tried turning off a bunch of stuff to keep the render times down, but nothing really helps. My light setup is a simple, 2 area lights and a dome light.
I've tried using a standard material piped into a 2-sided material to fake the light passing through, but it doesn't look good at all, and gets too dark.
I've also tried using a standard material with refraction and translucency via the wax mode and it brings me closer, but still not satisfying.
I should also mention that I'm faking the retro-reflectivity/asperity on the edges with a falloff node and using the ggx brdf with glossiness of .2 and a tail falloff of 1.
What are your guy's solutions and advice of what to do/how to create a realistic cloth/shirt material? Do you use SSS? I've checked out Lukas' post on Crossing The Uncanney Balley and it looks like he agrees there is SSS in cloth, but he only fakes it in post, but he does mention there could be a specific cloth material coming soon from ChaosGroup.
Thoughts? Thanks for any and all direction!
Comment