Dear all,
when texture baking objects with Vray, using the Max frame buffer, the bake element setting "background color" is ignored. Also, if I change the render output bitmap background color to white (per script), it is ignored, since Vray obviously renders the textures always with a black background.
Is this because of lightcache and irradiance map settings?
I would like to render the lightmaps with a black background and the aoMaps (I use a VraycompleteMap for this with an AO override material in the scene) with a white background.
Can I force this via maxscript? Rendering with transparency and doing the background in photoshop is a workaround, but much better it would be to have a white background in the beginning.
I use still Vray Advanced 2.1 and Max 2012.
Thank you much and best regards
Robert
when texture baking objects with Vray, using the Max frame buffer, the bake element setting "background color" is ignored. Also, if I change the render output bitmap background color to white (per script), it is ignored, since Vray obviously renders the textures always with a black background.
Is this because of lightcache and irradiance map settings?
I would like to render the lightmaps with a black background and the aoMaps (I use a VraycompleteMap for this with an AO override material in the scene) with a white background.
Can I force this via maxscript? Rendering with transparency and doing the background in photoshop is a workaround, but much better it would be to have a white background in the beginning.
I use still Vray Advanced 2.1 and Max 2012.
Thank you much and best regards
Robert
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