all this discussion about realtime engines and whatnot, and the upcoming ability to use imap in rt gpu....
would it be possible to script (or code) a system that generated an imap that covers all visible surfaces?
i know we can render to texture, but thats much more fiddly than doing an imap.
-thinking about it i guess it isnt so simple, since its resolution dependent.. how close are you to each face? and on large scenes you would likely have some truly huge datasets..
would it be possible to script (or code) a system that generated an imap that covers all visible surfaces?
i know we can render to texture, but thats much more fiddly than doing an imap.
-thinking about it i guess it isnt so simple, since its resolution dependent.. how close are you to each face? and on large scenes you would likely have some truly huge datasets..
Comment