I'm trying to achieve a shader base on borders with Vray Dirt.
What I want is the side of the piece to be darker than the center of the piece, in the diffuse. Therefore, a Vray Dirt, inverse, seems the logic way.
reference : http://docs.chaosgroup.com/display/VRAY3/VRayDirt
I do not want the floor and other pieces to affect the shader.
I'm using 'consider same object only'. When doing so, the other pieces are also affecting my result. Tried the include/exclude/result affect, but it is not better..
Is there something I do not get in this??
Thanks!
What I want is the side of the piece to be darker than the center of the piece, in the diffuse. Therefore, a Vray Dirt, inverse, seems the logic way.
reference : http://docs.chaosgroup.com/display/VRAY3/VRayDirt
I do not want the floor and other pieces to affect the shader.
I'm using 'consider same object only'. When doing so, the other pieces are also affecting my result. Tried the include/exclude/result affect, but it is not better..
Is there something I do not get in this??
Thanks!
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