Hey Everyone,
I am working on a scene and wanted to get help/advice. The scene is basically a pool shot where the camera is looking through glass into water and you can see caustics on the floor and walls of the enclosure. I am able to achieve this effect fine with a good displacement map for the water and use caustics, however the Client wants it to be more artistically driven and wants to be able to define more where the caustics are and what they look like.
Basically the request is to be able to paint a caustic map that would behave in 3D so when the camera moves, you get parallax and depth. How would you guys achieve this in an enclosed volume?
In previous jobs I have faked it by projecting a texture through a volume light. Since this is a volume, I'm not sure how well that would work, but I haven't tried yet.. Could I do the same sort of technique with volume/environment fog or do you guys have better ideas for me to try out?
Thank you, I greatly appreciate the help!
I am working on a scene and wanted to get help/advice. The scene is basically a pool shot where the camera is looking through glass into water and you can see caustics on the floor and walls of the enclosure. I am able to achieve this effect fine with a good displacement map for the water and use caustics, however the Client wants it to be more artistically driven and wants to be able to define more where the caustics are and what they look like.
Basically the request is to be able to paint a caustic map that would behave in 3D so when the camera moves, you get parallax and depth. How would you guys achieve this in an enclosed volume?
In previous jobs I have faked it by projecting a texture through a volume light. Since this is a volume, I'm not sure how well that would work, but I haven't tried yet.. Could I do the same sort of technique with volume/environment fog or do you guys have better ideas for me to try out?
Thank you, I greatly appreciate the help!
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