I'm a little confused regarding the maps section and where to put the reflection and rglossiness texture maps that I have. It's set up differently for the vrayfastss2 that there's a specular amount and specular glossiness slot but not for reflection so where does the reflect and glossy maps go? Also, what is the relationship of the specular layer tab to the maps themselves? Am I to assume it functions the same way as the normal vraymtl editor? The manual doesn't go into detail about this unfortunately, unless I haven't looked at it correctly.
Thanks.
Thanks.
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