It looks like when I use the skylight portal in conjunction with 3D displacement the Light cache times go through the roof, but is ok when I use 2D displacement
Doesn't seem to matter if I use simple or not, adaptive, store direct etc
Is this a known thing?
unfortunately I can't use 2D displacement on all objects because it doesn't support UDIM maps
Doesn't seem to matter if I use simple or not, adaptive, store direct etc
Is this a known thing?
unfortunately I can't use 2D displacement on all objects because it doesn't support UDIM maps
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