Hi, i was recently reading Vray help regarding embree and i stumbled upon something interesting. In help, it says this:
"Use Embree - turning this option enables the Intel Embree raycaster.
Currently in V-Ray Embree accelerates only static geometry (as opposed to dynamic, or render-time geometry). To get the maximum performance, it is recommended to set the Default geometry parameter to Static - this will use more memory (any instances will be replicated), but the rendering will be much faster. You can also use Embree to accelerate 3D displacement and subdivision surfaces if you enable the Static geometry option in VRayDisplacementMod (however note that this option can increase drastically the memory requirements for your scene)."
Does that really mean using Static structure disables instancing, or did i misunderstand it? I always use static, as i always try to fit my scenes into memory, to avoid performance hit of out-of-core rendering, and i used static even on some scenes with huge instancing. However if static would disable instancing, then i struggle to believe all of those instances would fit in the memory as unique geometry. Yet the scenes rendered just fine, but that is in collision with what help says, if "any instances will be replicated" means instances will become unique geo.
"Use Embree - turning this option enables the Intel Embree raycaster.
Currently in V-Ray Embree accelerates only static geometry (as opposed to dynamic, or render-time geometry). To get the maximum performance, it is recommended to set the Default geometry parameter to Static - this will use more memory (any instances will be replicated), but the rendering will be much faster. You can also use Embree to accelerate 3D displacement and subdivision surfaces if you enable the Static geometry option in VRayDisplacementMod (however note that this option can increase drastically the memory requirements for your scene)."
Does that really mean using Static structure disables instancing, or did i misunderstand it? I always use static, as i always try to fit my scenes into memory, to avoid performance hit of out-of-core rendering, and i used static even on some scenes with huge instancing. However if static would disable instancing, then i struggle to believe all of those instances would fit in the memory as unique geometry. Yet the scenes rendered just fine, but that is in collision with what help says, if "any instances will be replicated" means instances will become unique geo.
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