Announcement

Collapse
No announcement yet.

UVW Mapping Script

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • UVW Mapping Script

    Is there a script for applying a generic UVW Mapping to objects in a scene that currently don't have mapping coordinates?

    Thanks
    Michael S. Munson
    Conceptual Design Studio

  • #2
    Just select the objects and apply a common uvw modifer to them.
    Can't see a script making this any easier, as you have to tell it each time what objects to apply onto (unless there is a way to get those objects listed through a script call of some sorts).
    Signing out,
    Christian

    Comment


    • #3
      exactly what I am looking for a script to list those objects not having uvw mapping - thanks
      Michael S. Munson
      Conceptual Design Studio

      Comment


      • #4
        maybe someone can write one that accesses the list in the missing uv dialogue that pops up at rendertime (though I guess they are not accessible at all).
        Signing out,
        Christian

        Comment


        • #5
          Blur wrote a script called MissingUVWSelect
          Richard De Souza

          www.themanoeuvre.com

          Comment


          • #6
            rhino:
            You avatar is disturbing...

            Comment


            • #7
              OmeN:

              Your's is disturbing even MORE !

              Comment


              • #8
                Just slap a bitmap onto all objects. Then upon render it will tell you that it doesnt have one.

                Comment


                • #9
                  here's one i wrote for my own purpose - selected objects should be only editable meshes as base but they can have modifiers applied.
                  if you experience problems, just ask.
                  just forgot, copy paste the text below into the notepad and save it as selectmissingmapchannels.mcr to maxroot/ui/macroscripts and restart max, you'll find it under customize - sushidelictools. assign it to a hotkey, toolbar, quad or whatever. then select all the geometry you want to check and run the command and all meshes not containing uvs will be selected.
                  if it returns an error, it might help to put a turntomesh modifier on top of your selection.


                  macroScript SelectMissingMapChannels
                  category:"sushidelictools"



                  (

                  meshes = $
                  meshesnoUV = #()
                  meshes as array

                  for i = 1 to meshes.count do
                  (
                  if meshop.getmapsupport meshes[i] 1 == false then
                  append meshesnoUV meshes[i]
                  else()
                  )
                  if meshesnoUV.count == 0 then
                  clearselection()
                  else select meshesnoUV

                  )
                  This signature is only a temporary solution

                  Comment

                  Working...
                  X