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How to use the Skylight portal
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I use
1:B
2:C
But I had the same question once, never took time to solve it. I'm doing some tests to see if it makes a difference.Last edited by Vizioen; 10-04-2015, 12:23 AM.
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So.
A: Large Plane Outside
B: Small Planes Outside
C: Large Plane Inside
D: Small Plane Inside
As expected. Option B is better. Inside is just completely wrong as it ports the light more directly from the position where the light is. If it's inside it just doesn't do that much if you look at the light pass. The large plane outside has a lot more noise. Mind you that the settings are always the same and I render for 3 minutes progressively.
Another weird thing is in option C There's something strange going on with the top glass panes. Don't know why.Last edited by Vizioen; 09-04-2015, 11:08 AM.
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For those interested here is the scene, both lights are visible now so you just need to hide the large one or the smaller ones. And move them in or out.
PortalTest.zip
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Originally posted by Vizioen View PostSo.
As expected. Option B is better. Inside is just completely wrong as it ports the light more directly from the position where the light is. If it's inside it just doesn't do that much if you look at the light pass. The large plane outside has a lot more noise. Mind you that the settings are always the same and I render for 3 minutes progressively.
Another weird thing is in option C There's something strange going on with the top glass panes. Don't know why.
Thank you for your test.
Then....
Question 1: B
Question 2: C
correct answer?
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Originally posted by kim jong kwon View PostThank you for your test.
Then....
Question 1: B
Question 2: C
correct answer?
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A + C is therefore correct because it is faster to create and makes little difference and probably no difference if you up the subdivs as trixian says.WerT
www.dvstudios.com.au
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A (debatable, but it's what I'd do) and C (not up for debate!)Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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