Ok, so the next 3ds max is upon us, which raises at least 2 questions:
- will the native physical camera be compatible with V-Ray (since Vlado and the boys had their hands on it)?
- will we be able to use MCG to create V-Ray related tools/modifiers?
I'm pretty excited about max 2016, as I haven't been in years...
Cheers!
- will the native physical camera be compatible with V-Ray (since Vlado and the boys had their hands on it)?
- will we be able to use MCG to create V-Ray related tools/modifiers?
I'm pretty excited about max 2016, as I haven't been in years...
Cheers!
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