Hi guys,
I though I would dig up GW old shader ball scene and give it a go in RT GPU VS Vray Progressive render as RT support way more features that when he started the course.
It turn out that RT GPU wins hand down.
I though it might interest anyone who wondered.
Dome light :
30 sec :


1min 20 :


HDRI :
30 sec :


2min :


GPU : 3x GTX 970
CPU : i7-4930k 3.4Ghtz
Cheers
Stan
I though I would dig up GW old shader ball scene and give it a go in RT GPU VS Vray Progressive render as RT support way more features that when he started the course.
It turn out that RT GPU wins hand down.

I though it might interest anyone who wondered.
Dome light :
30 sec :


1min 20 :


HDRI :
30 sec :


2min :


GPU : 3x GTX 970
CPU : i7-4930k 3.4Ghtz
Cheers
Stan
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