Hi,
I've just discovered that Zbrush allows for multiple displacement maps within an object (say a map for an arm, another for the body etc.) to increase the resolution (it is limited to 4096 per map).
What it does is you lay your UVs out so, say the arms would occupy 0,0 to 1,1, the body would be 1,1 to 1,2 etc. and Zbrush would create separate maps automatically.
I tried Vray's displacement using a mesh select to define the polys of the 2 groups, but I seem to get a seam with it.
Has anyone had any success with this?
Thanks,
Steve
I've just discovered that Zbrush allows for multiple displacement maps within an object (say a map for an arm, another for the body etc.) to increase the resolution (it is limited to 4096 per map).
What it does is you lay your UVs out so, say the arms would occupy 0,0 to 1,1, the body would be 1,1 to 1,2 etc. and Zbrush would create separate maps automatically.
I tried Vray's displacement using a mesh select to define the polys of the 2 groups, but I seem to get a seam with it.
Has anyone had any success with this?
Thanks,
Steve
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