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This windows are making me thirsty!

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  • This windows are making me thirsty!

    Hi!

    I know more than one have had this same problem, but I found no answer published (and I've been searching for hours)
    I want to get blueish windows with some opacity and I can't. When opacity is at 0 I got totally clear windows. when taking opacity to...say... 50, they go almost black.




    The second one has the same material as the first one, only with opacity at 60 rather than 0.

    Here are the material settings:






    So... what's goin' on?

    Thanks in advanced!

    Guido.

  • #2
    your windows need something to reflect.
    Also turn your specular colour down from white to a grey.

    Chris Jackson
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      im not familiar with vray map anymore but wouldnt it be better to have the vray map in a mask map with the falloff as the mask?

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      • #4
        Try using that vray map in your refraction slot instead of the opacity value and set the fog color within the refraction parameters to a very desaturated blue with a low fog multiplier, maybe 0.1 and you can up the multiplier from there.

        One other thing, you should also probably use the color swatch or map channel within the vray maps for adjusting the amount. I would leave the value in the standard material at 100.

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        • #5
          im not familiar with vray map anymore but wouldnt it be better to have the vray map in a mask map with the falloff as the mask?
          No need to use a mask. Just throw it in the white slot in a falloff map (or one in each, while lowering the map spinner on the black one to something low). Using a mask is kinda redundant as the falloff map is a distribution function in it self. Anyway, it's easier doing it the way he did. Less mouse clicks
          Signing out,
          Christian

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          • #6
            Why not simply use a vray material? It will be faster with all those windows!

            Tony

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            • #7
              dont use vray map.
              it produces strange flickering in some animations under certain camera angles. switching to vray material solved that problem.
              Reflect, repent and reboot.
              Order shall return.

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              • #8
                Did you check the Vray enviroment settings for overwrite max settings on reflect and refract?
                You can also put the sky map for reflection in your Vray slot..

                good luck..

                Bart

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                • #9
                  tammo. its obvious that he doesnt have vray materials or he would have used them to start with, dont know anyone who would use vray map if they have vray material handy

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                  MSN addresses are not for newbies or warez users to contact the pros and bug them with
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                  • #10
                    Thanx everyone!

                    The strangest thing is going on here!! I read and tried all your advices and I allways got the f.. black windows. So I made a desperate move and aply a standard grey material (no reflections, no nothing), and guess what... BLACK! the window is black!! Here is a render with the window and a new box, both with the same white standard material:



                    I tried changeing its normals, turning it 180 deg., and nothing.
                    Have you ever seen anything like this?
                    Am I missing something? If it's something stupid I'm really sorry

                    Thanks!

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                    • #11
                      i was in the same situation. all my windows rendered strangely. the geometry was from formZ. when i remodelled all the glass in VIZ it started acting the way it should.

                      seems to be an issue a number of people have commented on. hope it gets fixed at some point. i wonder if it's a VIZ/MAX fluke or if it's vRay...

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                      • #12
                        make sure your glass has a thickness (not flat!) and uncheck 2-sided in the material.

                        Bart

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                        • #13
                          ok, but all my geometry is modeled in max, so...

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                          • #14
                            bart: all windows have 0,5 cm thickness.
                            About the 2 sided, I don't think that is the problem, cause I have 2 boxes with the same material and render different

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                            • #15
                              the geometry looks kinda flat for the windows whats the thickness of the boxes being used? can you post a scene file ?

                              ---------------------------------------------------
                              MSN addresses are not for newbies or warez users to contact the pros and bug them with
                              stupid questions the forum can answer.

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