Reinhard, in V-Ray, seems to be pretty common and highly used. However, isn't that tone mapping in the renderer, which isn't the best place to do it? When I set my V-Ray color mapping to Reinhard, clamp the output, and check Sub-pixel, my render times is around 2 hours. It's a very flat and dull render, but I can tweak that in post, and I might be limiting myself. When I stay pure linear (don't clamp or check Sub-pixel and with Linear multiplier) my render time jumps to 11 hours and I get fire flies with blown out areas. I get why; V-Ray is dealing with the bright spots. I am not too concerned with the blown out areas; tone mapping in post should solve that, but the fire flies are problematic. I do have Max ray intern enabled, but I am still getting them. I understand that their is a couple schools of thought, but what is the best way to work? I am working with real camera settings and real light settings; I can better wrap my head around things staying with real settings. Should I simply render darker, saving at 32 bit exr and tone mapping in post, or are their inherent issues with this, too?
BTW... I do architectural stills. My question was initiated by a tutorial I just watched (https://vimeo.com/ondemand/tonemap)
BTW... I do architectural stills. My question was initiated by a tutorial I just watched (https://vimeo.com/ondemand/tonemap)
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