Hello colleagues.
He wanted technical assistance and theory of behavior based on photometric lighting files.
In the office where I work 95% of the jobs are shops. No natural light, everything is luminaires and lighting equipment.
I have three methods to fill these spaces of light that are often only a section of a whole big tent (corners).
Only use Vray lights
Combination of Vray Lights and VrayIES
Only VrayIES
I light reflections and effects of contour map HDRI indoor shops or horizontal studio lights.
But I have been very complicated when I use IES (IES VrayIES or 3d max).
A lot of noise in the specular areas and long render times. This is in corners of 8 x 6 mt.
It's even worse when I have to illuminate large stores of more than 30 x 30 mt. I try to fill the space with lights VrayPlane.
And Ies accentuate the furniture and all areas that have specific luminaires.
Sometimes are more than 500 lights.
There is some method to improve the fuzzy quality of the IES IES Vray or 3d max?
I've been testing with Tarject Spot lights 3d max (standards) with vrayshadow and is far better and very fast. But without the nearly exact capacity of IES.
Any advice?
Greetings to all.
He wanted technical assistance and theory of behavior based on photometric lighting files.
In the office where I work 95% of the jobs are shops. No natural light, everything is luminaires and lighting equipment.
I have three methods to fill these spaces of light that are often only a section of a whole big tent (corners).
Only use Vray lights
Combination of Vray Lights and VrayIES
Only VrayIES
I light reflections and effects of contour map HDRI indoor shops or horizontal studio lights.
But I have been very complicated when I use IES (IES VrayIES or 3d max).
A lot of noise in the specular areas and long render times. This is in corners of 8 x 6 mt.
It's even worse when I have to illuminate large stores of more than 30 x 30 mt. I try to fill the space with lights VrayPlane.
And Ies accentuate the furniture and all areas that have specific luminaires.
Sometimes are more than 500 lights.
There is some method to improve the fuzzy quality of the IES IES Vray or 3d max?
I've been testing with Tarject Spot lights 3d max (standards) with vrayshadow and is far better and very fast. But without the nearly exact capacity of IES.
Any advice?
Greetings to all.
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