Wondering if someone can point me to a tutorial or make a suggestion on the above.
I'm integrating a render of a building into a backplate. My building has some glass components and I need to be able to see some of the surrounding buildings that have been photographed the backplate through the glass.
To get the correct refractions happening in the render I loaded my backplate onto a plane using screen mapping inside a vray light material. I created an alpha channel for the sky so that the sky in the backplate isnt affecting my refractions. Regarding the properties on the plane geometry: I set it to not affect alpha and visible only to refractions. I rendered against a black background and the render looks exactly like I want in Max frame buffer (minus the sky obviously)
I'm now trying to comp this on top of my backplate in Photoshop but the refractions are looking weird.
It's as if I need a method to make the my renders Alpha opaque anywhere that the glass is on top of my 'refraction plane', and still remain semi transparent in other areas where my photoshop sky replacement will be.
Easy method I guess would be to re-render without the alpha mask on my refraction plane - but I loose some flexibility here.
I'm integrating a render of a building into a backplate. My building has some glass components and I need to be able to see some of the surrounding buildings that have been photographed the backplate through the glass.
To get the correct refractions happening in the render I loaded my backplate onto a plane using screen mapping inside a vray light material. I created an alpha channel for the sky so that the sky in the backplate isnt affecting my refractions. Regarding the properties on the plane geometry: I set it to not affect alpha and visible only to refractions. I rendered against a black background and the render looks exactly like I want in Max frame buffer (minus the sky obviously)
I'm now trying to comp this on top of my backplate in Photoshop but the refractions are looking weird.
It's as if I need a method to make the my renders Alpha opaque anywhere that the glass is on top of my 'refraction plane', and still remain semi transparent in other areas where my photoshop sky replacement will be.
Easy method I guess would be to re-render without the alpha mask on my refraction plane - but I loose some flexibility here.
Comment