Can anyone here from the Chaos team explain in depth how I create materials with this monster? The background of this is that I am the only guy here in the company who is using Max, the other artists are using Maya. So now I thougt I could share my materials with the collegues by using the VrMat. But the editor is totally confusing. Here a short overview of what I am trying to do.
Task: Create a matte plastic material with subtle reflection and a slight bump.
1: Open the material editor
2: Right click "New Material" and create a VrayMaterial
2: Set diffuse color to black
3: Set reflection to white, glossines to 0.6 and fresnel to 2
4: Change BRDF to GGX: Umm, where is GGX? Doesn't matter, Blinn should be fine, too.
5: Add noise to the bump slot: Umm, where is the bump slot? Slot for opacity?
I figured out there is a standard material that has the slot for bump etc. but is missing the other settings for reflection, refraction etc. Do I have to add them as layers? If I add the reflection layer I get the reflections etc, but I can't find any settings for fresnel in it. Why is that? Why not make the whole thing an exact copy of the Vray Material we have been used to for 10+ years...
Also, how do I create a blend material with different layers and blend maps?
Honestly, I am totally confused.
Task: Create a matte plastic material with subtle reflection and a slight bump.
1: Open the material editor
2: Right click "New Material" and create a VrayMaterial
2: Set diffuse color to black
3: Set reflection to white, glossines to 0.6 and fresnel to 2
4: Change BRDF to GGX: Umm, where is GGX? Doesn't matter, Blinn should be fine, too.
5: Add noise to the bump slot: Umm, where is the bump slot? Slot for opacity?
I figured out there is a standard material that has the slot for bump etc. but is missing the other settings for reflection, refraction etc. Do I have to add them as layers? If I add the reflection layer I get the reflections etc, but I can't find any settings for fresnel in it. Why is that? Why not make the whole thing an exact copy of the Vray Material we have been used to for 10+ years...
Also, how do I create a blend material with different layers and blend maps?
Honestly, I am totally confused.
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