Hello,
actually I am working on a project where the action takes place in an airplane hangar. So at the moment I try to realize how to render this complex scene best with vray.
At first I thought that I would render the hangar and the airplane. And then the worker walking around as a separate rendering. And at last their machines and vehicles.
But this might be very difficult, because of all those reflections. The hangar is reflecting in the plane. The hangar and the plane as well as the characters are reflecting in the machines, ... .
Another problem I have is, that I would like to light the hangar via vray-lights. This means rendertimes around 15 - 20 minutes each frame (which is definitively to much for animation). Is there a way to store lightning in the geometry or texture so that the light will render just one time?
I do not use any form GI.
Could someone give me some hints how do manage this rendering problems?
Thanx a lot!
Regards,
Mirko
actually I am working on a project where the action takes place in an airplane hangar. So at the moment I try to realize how to render this complex scene best with vray.
At first I thought that I would render the hangar and the airplane. And then the worker walking around as a separate rendering. And at last their machines and vehicles.
But this might be very difficult, because of all those reflections. The hangar is reflecting in the plane. The hangar and the plane as well as the characters are reflecting in the machines, ... .
Another problem I have is, that I would like to light the hangar via vray-lights. This means rendertimes around 15 - 20 minutes each frame (which is definitively to much for animation). Is there a way to store lightning in the geometry or texture so that the light will render just one time?
I do not use any form GI.
Could someone give me some hints how do manage this rendering problems?
Thanx a lot!

Regards,
Mirko