Hi,
I'm currently struggling to achieve a certain look of a bubble bath.
If you look at this reference image, I don't really have a starting point on how to achieve that modeling and shading of the bubbles, or rather what features of VRay I can use here or what way I would go to get that result.
Do I model the main geometry by hand, displace it (with what map?), or use MultiScatter to distribute little bubbles? PFlow for the bubbles? How do I get this whitish SSS look with very refractive and sharply reflective materials? Does anyone have some starting points for me? Or does anyone know a good tutorial for this kind of work? I also would have Houdini available if that helps. I try to keep it simple since it is an important but relatively small element in the scene.
I'm currently struggling to achieve a certain look of a bubble bath.
If you look at this reference image, I don't really have a starting point on how to achieve that modeling and shading of the bubbles, or rather what features of VRay I can use here or what way I would go to get that result.
Do I model the main geometry by hand, displace it (with what map?), or use MultiScatter to distribute little bubbles? PFlow for the bubbles? How do I get this whitish SSS look with very refractive and sharply reflective materials? Does anyone have some starting points for me? Or does anyone know a good tutorial for this kind of work? I also would have Houdini available if that helps. I try to keep it simple since it is an important but relatively small element in the scene.
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