Hello,
When working to an interior scene lighted from the windows by a (natural) HDRI (Dome or Env), the extra (artificial) light added to the scene have to be boost incredibly (like a 50w IES by 5000% or even more).
The relation between the HDRI (natural)/vray light (artificial)are not matching the reality at all. A 50W bulb 20 cm away from a wall, such wall under shadow, with a large open windows, even on a shinny day, will be visible on the wall, but not in vray.
On such scene, you start to play with incredible numbers and more light you have (IES, Vray IES, Plane, vraylightmatl...) and more difficult it is to have the lighting balance properly because we lost the roots of physical rules.
I didn't try yest but I guess a vray sun may raise the same problem.
Maybe a solution will be to lower the HDRI intensity around 0.01!
How are you guys dealing with that?
When working to an interior scene lighted from the windows by a (natural) HDRI (Dome or Env), the extra (artificial) light added to the scene have to be boost incredibly (like a 50w IES by 5000% or even more).
The relation between the HDRI (natural)/vray light (artificial)are not matching the reality at all. A 50W bulb 20 cm away from a wall, such wall under shadow, with a large open windows, even on a shinny day, will be visible on the wall, but not in vray.
On such scene, you start to play with incredible numbers and more light you have (IES, Vray IES, Plane, vraylightmatl...) and more difficult it is to have the lighting balance properly because we lost the roots of physical rules.
I didn't try yest but I guess a vray sun may raise the same problem.
Maybe a solution will be to lower the HDRI intensity around 0.01!
How are you guys dealing with that?
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