Sorry for the newbieness,
But i don't even have an Oculus Rift. To cut the long story sort my client is VR enthusiast and we are producing a projection mapping show for him. I thought that rendering for VR headset will definitely will be a very big advantage for us. The problem is that the scene is animated and there is no point of rendering a still frame. I am talking about a static camera and 30 seconds of animated textures around you. Is that possible with 3.2?
Best regards.
But i don't even have an Oculus Rift. To cut the long story sort my client is VR enthusiast and we are producing a projection mapping show for him. I thought that rendering for VR headset will definitely will be a very big advantage for us. The problem is that the scene is animated and there is no point of rendering a still frame. I am talking about a static camera and 30 seconds of animated textures around you. Is that possible with 3.2?
Best regards.
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