Just want to confirm this. So say I have a scene with an object, and I want to bake out its diffuse map. If I use the baking render element:
be1 = vraydiffusefiltermap()
I get the proper result unless I have turned "Color Mapping" on in the renderer and have modified its values (like for example, setting type to Reinhard and burn to 0.5).
If instead I use
be1 = vraycompletemap()
I get the same result whether I have color mapping set or not.
I really want to be using the second element, vraycompletemap, correct? Because I really don't want my color mapping burned into my final diffuse map, or else if I bake and then place that bitmap back in the scene it will get doubly color mapped, correct?
- Neil
be1 = vraydiffusefiltermap()
I get the proper result unless I have turned "Color Mapping" on in the renderer and have modified its values (like for example, setting type to Reinhard and burn to 0.5).
If instead I use
be1 = vraycompletemap()
I get the same result whether I have color mapping set or not.
I really want to be using the second element, vraycompletemap, correct? Because I really don't want my color mapping burned into my final diffuse map, or else if I bake and then place that bitmap back in the scene it will get doubly color mapped, correct?
- Neil
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