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The proper etiquette for baking a diffuse map

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  • The proper etiquette for baking a diffuse map

    Just want to confirm this. So say I have a scene with an object, and I want to bake out its diffuse map. If I use the baking render element:

    be1 = vraydiffusefiltermap()

    I get the proper result unless I have turned "Color Mapping" on in the renderer and have modified its values (like for example, setting type to Reinhard and burn to 0.5).

    If instead I use

    be1 = vraycompletemap()

    I get the same result whether I have color mapping set or not.

    I really want to be using the second element, vraycompletemap, correct? Because I really don't want my color mapping burned into my final diffuse map, or else if I bake and then place that bitmap back in the scene it will get doubly color mapped, correct?

    - Neil

  • #2
    Every bake element has an option "Color mapping" that you can turn on and off. I think you should be using the vraydiffusefiltermap() one.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado, I'll keep using vraydiffusefiltermap then but turn colormapping off.

      - Neil

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