ok so with opencl (using the amd cpu driver) we can use both gpu and cpu on a single image. This is not hugely well known or advertised, but for me, seems like a very important feature.
For me, for example, if i jump to using RT with cuda, as is recommended, purchasing 1 or 2 titan x'es to produce images, im wasting all the cpu power ive built up, which would still be a fair percentage overall.
i think this is the case for most of us, who will have invested in cpu power until recently, and making the switch to RT cuda wastes all this power.
so a) are there any major reasons why using cuda is still preferable over opencl? even with the ability to use cpus too in opencl?
b) in your opinion is there any reason, (apart from politics) why nvidia couldnt release a cuda cpu driver? assuming they wont, is there anything you can do from your end to get the cpus into the game again somehow?
finally, and on a totally unrelated note, proxies in rt gpu. i assume we dont actually get any memory saving benefits from proxies in rt, unlike the production renderer, since it would have to load all the proxy files completely into gpu ram before rendering?
thats about it for now. still planning/dreaming a proper switch to RT and not having to constantly worry about rendertimes on my modest setup. .
For me, for example, if i jump to using RT with cuda, as is recommended, purchasing 1 or 2 titan x'es to produce images, im wasting all the cpu power ive built up, which would still be a fair percentage overall.
i think this is the case for most of us, who will have invested in cpu power until recently, and making the switch to RT cuda wastes all this power.
so a) are there any major reasons why using cuda is still preferable over opencl? even with the ability to use cpus too in opencl?
b) in your opinion is there any reason, (apart from politics) why nvidia couldnt release a cuda cpu driver? assuming they wont, is there anything you can do from your end to get the cpus into the game again somehow?
finally, and on a totally unrelated note, proxies in rt gpu. i assume we dont actually get any memory saving benefits from proxies in rt, unlike the production renderer, since it would have to load all the proxy files completely into gpu ram before rendering?
thats about it for now. still planning/dreaming a proper switch to RT and not having to constantly worry about rendertimes on my modest setup. .
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