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Camera distortion acting weird on 2016/3.2

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  • Camera distortion acting weird on 2016/3.2

    Ok, I may very well be missing something, but just bumped into this...
    Testing the new native Physical Camera, I started messing with some of my favourite features and also the new ones and spoted something strange with the distortion feature (screen grab attached). Apparently, RT gives a whole different result from the production renderer... And I haven't got a clue why. Anyone? (RT on the left, production on the right)
    Cheers!
    Rick

    Click image for larger version

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    V-Ray Evangelist, Trainer and Freelancer
    www.behance.net/rickeloy

  • #2
    Hello,

    The distortion is not correctly exported to RT - will fix it.
    Thanks for reporting this.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

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