Has anyone figured out the best way to bring files from Revit into max 2016, (Vray 3.20.1)?
It's been so inconsistent for me and, even when I do get the model into max the geometry is really bad.
Since loading max 2016, every time I try to reload my revit file I either get a message saying the fbx file is empty, or the file loads with autodesk default materials and all my vray materials get wiped out.
I always make sure to select keep 3ds max materials procedures on reload, and Keep 3ds max scene materials assigned on reload.
I usually end up combining by revit material because that always worked best for me in the past.
But since loading 2016 and VRay 3.20.1, I can't seem to get it to work at all.
The second part of my question is- If I could edit the Revit geometry better in max, I wouldn't have to keep changing in Revit and reloading. But when I try to select one wall, (or any other single object), to change the geometry,
ALL the walls are selected and I can't figure out how to edit as needed. There is no option to "convert to" anything. It's an editable mesh and unable to be selected on it's own.
Thank You
It's been so inconsistent for me and, even when I do get the model into max the geometry is really bad.
Since loading max 2016, every time I try to reload my revit file I either get a message saying the fbx file is empty, or the file loads with autodesk default materials and all my vray materials get wiped out.
I always make sure to select keep 3ds max materials procedures on reload, and Keep 3ds max scene materials assigned on reload.
I usually end up combining by revit material because that always worked best for me in the past.
But since loading 2016 and VRay 3.20.1, I can't seem to get it to work at all.
The second part of my question is- If I could edit the Revit geometry better in max, I wouldn't have to keep changing in Revit and reloading. But when I try to select one wall, (or any other single object), to change the geometry,
ALL the walls are selected and I can't figure out how to edit as needed. There is no option to "convert to" anything. It's an editable mesh and unable to be selected on it's own.
Thank You