Hallo,
this time a little less verbose:
I am, currently rendering an animation with a moving camera and moving objects with "Brute Force" set as primary engine and "Light Cache" set as secondary engine. I simply followed Vlado's advise here who said this method was the best to avoid any flickering in these kind of animations.
However, I don't understand what exactly the Light Cache and Irradiance Map option "Use Camera Path" is doing internally. It somewhat lacks a thorough documentation.
How does this technique fit in between normal and "Fly Through" mode?
In my head I somehow think that "Fly Through" and "Use Camera Path" do the same, but obviously this isn't the case. How do they differ?
What technique/algorithm does it use that makes "Use Camera Path" able to even deal with moving objects in a scene?
Also, how high should the SubDivs value be set for the Light Cache with "Use Camera Path" On?
Please, do not shy away from a technical explanation if this is necessary.
I thank you all very much for any input!
Capture_MM
this time a little less verbose:
I am, currently rendering an animation with a moving camera and moving objects with "Brute Force" set as primary engine and "Light Cache" set as secondary engine. I simply followed Vlado's advise here who said this method was the best to avoid any flickering in these kind of animations.
However, I don't understand what exactly the Light Cache and Irradiance Map option "Use Camera Path" is doing internally. It somewhat lacks a thorough documentation.
How does this technique fit in between normal and "Fly Through" mode?
In my head I somehow think that "Fly Through" and "Use Camera Path" do the same, but obviously this isn't the case. How do they differ?
What technique/algorithm does it use that makes "Use Camera Path" able to even deal with moving objects in a scene?
Also, how high should the SubDivs value be set for the Light Cache with "Use Camera Path" On?
Please, do not shy away from a technical explanation if this is necessary.
I thank you all very much for any input!
Capture_MM
Comment