Here's something I've been wondering about for a while now...
Rendering a generic interior scene. I have a standard set-up with vray plane lights at the windows. Nothing is in the external environment to affect lighting. If I put the scene's vraysky map into the texture slot of the vray light I get a very different result than if I just use it as a skylight portal. It comes out darker and way over-saturated.
Shouldn't the result be the same??? What exactly is going on here?
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Rendering a generic interior scene. I have a standard set-up with vray plane lights at the windows. Nothing is in the external environment to affect lighting. If I put the scene's vraysky map into the texture slot of the vray light I get a very different result than if I just use it as a skylight portal. It comes out darker and way over-saturated.
Shouldn't the result be the same??? What exactly is going on here?
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