Hey guys,
I was just participating in a discussion about 16bit vs 8bit images over at cgarchitect and one of the guys there brought up tiled exr's. I am familiar with the concept (to a degree) but have no idea about the workflow, or even its real-world benefits.
Firstly; is it enough to simply use the Vray bitmap to Vray HDRI converter (with convert to tiled exr checked) on a scene to impliment this, or are there other requirements that I am missing?
Secondly how big an impact will this have on 1. Render times, 2. RAM usage and 3. Texture filtering/antialiasing?
Personally the RAM usage is the most interesting part to me.
Also, what is the "best" compression method/tile size to use?
Thanks,
Chris
I was just participating in a discussion about 16bit vs 8bit images over at cgarchitect and one of the guys there brought up tiled exr's. I am familiar with the concept (to a degree) but have no idea about the workflow, or even its real-world benefits.
Firstly; is it enough to simply use the Vray bitmap to Vray HDRI converter (with convert to tiled exr checked) on a scene to impliment this, or are there other requirements that I am missing?
Secondly how big an impact will this have on 1. Render times, 2. RAM usage and 3. Texture filtering/antialiasing?
Personally the RAM usage is the most interesting part to me.
Also, what is the "best" compression method/tile size to use?
Thanks,
Chris
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