Hi folks,
Is there a clear list of what could cause vray to run a "pre-pass"?
My understanding is that they occur whenever you use GI and/or whenever you use interpolation (reflection or refraction). But are there additional things that result in vray needing to run a pre-pass before the main "Rendering image..." pass?
I have a scene right now that uses no interpolation on any materials, no displacement, but seems to run through a particular pre-pass that is darker than the initial GI pass and looks suspiciously like an interpolation pre-pass but isn't. I'm wondering if I have a rogue material or object that's causing this and might be slowing the render down.
Can't post the scene due to NDA unfortunately.
Cheers,
Is there a clear list of what could cause vray to run a "pre-pass"?
My understanding is that they occur whenever you use GI and/or whenever you use interpolation (reflection or refraction). But are there additional things that result in vray needing to run a pre-pass before the main "Rendering image..." pass?
I have a scene right now that uses no interpolation on any materials, no displacement, but seems to run through a particular pre-pass that is darker than the initial GI pass and looks suspiciously like an interpolation pre-pass but isn't. I'm wondering if I have a rogue material or object that's causing this and might be slowing the render down.
Can't post the scene due to NDA unfortunately.
Cheers,
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