Ok i got to thinking, since Vray handles specular the way real life does, how will the reflection and specular pass work?
In the specular pass will there only be objects that emit light? And in the reflection would be everything else that is reflected?
But what would happen when say a light is shiniing on a box, and the box thus emits reflective light in a GI situation, what happens then and what pass will it be in?
Thanks
Jeff
In the specular pass will there only be objects that emit light? And in the reflection would be everything else that is reflected?
But what would happen when say a light is shiniing on a box, and the box thus emits reflective light in a GI situation, what happens then and what pass will it be in?
Thanks
Jeff
Comment