I've battled with this sort of material over the years. Usually, the camera is at a distance where I can 'fudge' the results. However, I now need to be very close to a metal leg of a table: a simple cylinder about 60mm diameter and 900mm high.
Here are a few snaps of the look I am going for:
You can see it has a vertical 'stretching' of the reflections along its length, but also a cylindrical brushed effect. The top piece has your typical concentric circular brushing.
I have been playing around with bitmaps in the diffuse slot, anisotropy, anisotropy rotation, hdr lighting etc and tied myself in a not.
Does anyone know of a good tutorial (or an 'off the peg' material to buy) that will help me out? I found a Corbell tutorial that deals with anisotropic rotation which might help with the top 'disc' of metal, but the results have never been particularly good.
Here are a few snaps of the look I am going for:
You can see it has a vertical 'stretching' of the reflections along its length, but also a cylindrical brushed effect. The top piece has your typical concentric circular brushing.
I have been playing around with bitmaps in the diffuse slot, anisotropy, anisotropy rotation, hdr lighting etc and tied myself in a not.
Does anyone know of a good tutorial (or an 'off the peg' material to buy) that will help me out? I found a Corbell tutorial that deals with anisotropic rotation which might help with the top 'disc' of metal, but the results have never been particularly good.
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