just curious to know if using poly-modelling techniques ie. swiftloops and bridges, maintaining quads etc, to create houses renders/behaves faster in 3ds max/VRay than say
creating a box and using boolean/pro-boolean to 'cut-out' windows etc...?
apologies if it's a dumb question...
creating a box and using boolean/pro-boolean to 'cut-out' windows etc...?
apologies if it's a dumb question...
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