I'm looking to create a BDRF for cloth, particularly lots of parallel lines. I tried using Anisotropy but couldn't find a plausible hack (maybe I just need to try harder). Has anyone come up with a clever normal hack to simulate lots of parallel cylinders? I feel like this should be a pretty common problem (and was convinced Anisotropy should have have solved it). The problem with Anisotropy and bump map approaches are that they don't take into account occlusion, e.g. at occluding angles you can't see the back side of a bump facing away (there are bump map solutions that offer this feature but not apparently Vray that I can find).
So on axis the XY normals are 0.5. Off Axis they flip from 0 to 1. I think it might be possible to create a map but if I'm missing an obvious cheat I would welcome that.
So on axis the XY normals are 0.5. Off Axis they flip from 0 to 1. I think it might be possible to create a map but if I'm missing an obvious cheat I would welcome that.
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