Hey, guys. I was just wondering if normal baking is possible on the GPU? I can't seem to be able to bake some hi-poly geometry to a plane to name the normals.http://on-demand.gputechconf.com/gtc...est-Taskov.pdf
I found that and it mentions normal baking, so maybe I'm missing something?
Also, for displacement baking, what would the correct procedure be? My understanding is to use VRay-specific output maps for baking and not standard Max like height. Is that correct?
Thank you.
I found that and it mentions normal baking, so maybe I'm missing something?
Also, for displacement baking, what would the correct procedure be? My understanding is to use VRay-specific output maps for baking and not standard Max like height. Is that correct?
Thank you.
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