Is there a way to automatically set materialIDs for all shaders in a scene?
In Maya, you just add a Vray materialID node to every shader you want and set a colour (or use a script like Deex's Vray Arsenal to add them automatically to every shader).
Is there anything like this in 3ds Max? Being limited to Max's paltry 15 material IDs is horrible! Plus I often forget to add them.
Cheers
In Maya, you just add a Vray materialID node to every shader you want and set a colour (or use a script like Deex's Vray Arsenal to add them automatically to every shader).
Is there anything like this in 3ds Max? Being limited to Max's paltry 15 material IDs is horrible! Plus I often forget to add them.
Cheers
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