I have a larger project and I'll need to position the sun uniquely on each camera view. I use an HDRI and I manually align the VRay Sun. Instead of moving both each time and remembering how it was set up for previous renders, should I create multiple setups? Do you turn off the ones not being used and enable the one that is? What's the best way to handle this?
Announcement
Collapse
No announcement yet.
Multiple Sun/Sky Setups
Collapse
X
-
Multiple Sun/Sky Setups
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Tags: None
-
Yes I copy the sun and hdri setup and turn them on and off as needed. I also like to name the view in them otherwise down the line when you need to revisit you might forget which was which.
You could also try state sets/scene stateKind Regards,
Morne
-
I did find this, which seems to work. It might be easier to just write down a few data points and rotate it for each camera view. I am thinking that they'll want a lot of views and it'll get very complicated with a lot of lights.
http://www.scriptspot.com/3ds-max/scripts/vr-sun-toolBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
-
Use the "Manage Scene States" tool , (not scene states) and save the light property and light transforms for each of the sun and light domes positions/rotations.
Then just restore the relevant state as needed. Works well with batch render.
Remember to resave any changes you make to the lights
If you are using different hdri's then do as Morne suggests
Comment
-
Originally posted by hoppergrass View PostUse the "Manage Scene States" tool , (not scene states) and save the light property and light transforms for each of the sun and light domes positions/rotations. Then just restore the relevant state as needed. Works well with batch render. Remember to resave any changes you make to the lights If you are using different hdri's then do as Morne suggestsBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
-
I tend to animate the my changes with the timeline. So I can change my settings too. Then when I want to render something I just choose the correct frame with the corresponding camera.
Comment
-
If you've got the budget for it, I'd use RPManager to handle this. I can set up multiple shots in one scene and use the Object properties on the different suns to turn them on or off. Allows for multiple aspect ratios, GI settings, etc on a per shot basis as well. Then when I need to render I can select all of the shots (or some) and render them all at once. I really couldn't work without it for some jobs.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
Comment
-
I'll look into that, thanks!Originally posted by dlparisi View PostIf you've got the budget for it, I'd use RPManager to handle this. I can set up multiple shots in one scene and use the Object properties on the different suns to turn them on or off. Allows for multiple aspect ratios, GI settings, etc on a per shot basis as well. Then when I need to render I can select all of the shots (or some) and render them all at once. I really couldn't work without it for some jobs.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
-
Basically, on this project, I just created 4 light setups and I wrote down my hdri rotation for each sun. Simple, but it worked. I'll look into the other options mentioned.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
-
Originally posted by mattclayton View PostWe tend to have a master model file and then 'scene' files for each shot with the master model xref'd in.Guido.
Comment
Comment