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Pivot Shader?

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  • Pivot Shader?

    Is there a pivot shader which just shades a particle/object based on its point position and averages the results (for like dust and such). I've got a DataOperator which is looping through the lights and doing a basic shader in the vertex color but it would be great if there was a native Vray Equivalent.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

  • #2
    Phoenix FD includes a particle texture that can be used for that purpose I think. The demo version should work fine for that purpose.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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