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Max 2016 exposure control

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  • Max 2016 exposure control

    A quick question about the exposure control in 2016. It seems that by default it's using some tone mapping for highlights, mids, darks within the exposure control in the environment menu. If we're using linear color mapping, do we need to turn these off? Or, more specifically, are these leading to non-linear images? Meaning, are tones getting crushed by default regardless of the setting in color mapping? I hope I'm making sense.

    I couldn't easily do a test because I seem to fail perfectly matching my exposure when the environment effect is on vs. off. (Just now getting familiar with it all, so I'm still learning.)

    Thanks!
    AJ

  • #2
    Vlado mentioned that these settings are ignored when rendering with Vray. I did a test and he seems to be right. EV value on the other hand does have effect on exposure.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 6 Update 2.1
    AMD Ryzen 7950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 551.86

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    • #3
      Seems like that is correct after playing with it for a while tonight. Thanks!

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