Hi guys,
We are working more and more with Unreal and it really sucks compared to Vray for all the GI phase.
Is there any ways to not calculate the lightmaps with Unreal but do them with Vray?
Would that means I need to bake the VrayTotalLight passe?
Does anyone know how to re-incorporate those lightmaps from vray into unreal?
Thanks
Stan
We are working more and more with Unreal and it really sucks compared to Vray for all the GI phase.
Is there any ways to not calculate the lightmaps with Unreal but do them with Vray?
Would that means I need to bake the VrayTotalLight passe?
Does anyone know how to re-incorporate those lightmaps from vray into unreal?
Thanks
Stan
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