I just realized that my RGB Multimattes are influenced by the Environment Fog.
It became an issue when loading 32bit floating .exr into my composition.
If I want to use them as a mask, meaning.. shuffling them into the Alpha Channel... the mask doesn't do it's work, because I don't have a solid mask anymore.
Instead of having pure white and black values, I am getting grey values in between.
So I have to Color Correct them first, and then shuffle the RGB Channels into my Alpha Channel.
Hmm.. curious if this is wanted ?
I mean... that the Multimattes are effected by the VrayEnvironment Fog ????
And curious.. if there is a chance, to render the Multimattes additional in a separate Pass without the Environment Fog... meaning.. in one shot.. without setting up any additional render scene.
What you think about that ?
How to handle that ?
It became an issue when loading 32bit floating .exr into my composition.
If I want to use them as a mask, meaning.. shuffling them into the Alpha Channel... the mask doesn't do it's work, because I don't have a solid mask anymore.
Instead of having pure white and black values, I am getting grey values in between.
So I have to Color Correct them first, and then shuffle the RGB Channels into my Alpha Channel.
Hmm.. curious if this is wanted ?
I mean... that the Multimattes are effected by the VrayEnvironment Fog ????
And curious.. if there is a chance, to render the Multimattes additional in a separate Pass without the Environment Fog... meaning.. in one shot.. without setting up any additional render scene.
What you think about that ?
How to handle that ?
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