I understand that many people use brute force.
Irradiance map GI is still a faster approach as far as I can tell.
The only "problem" I see is that setting subdivisions and interpolation samples to get a nice balance of accuracy, depending on the parameters Low, mid, high, is still too manually done.
Is there a chance of getting the software to do this balance? How about also taking into consideration the type of scene?
Thanks.
Irradiance map GI is still a faster approach as far as I can tell.
The only "problem" I see is that setting subdivisions and interpolation samples to get a nice balance of accuracy, depending on the parameters Low, mid, high, is still too manually done.
Is there a chance of getting the software to do this balance? How about also taking into consideration the type of scene?
Thanks.
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