Trying to get my head around the relationship between drawing scales vs. material scales, (if that makes sense).
Bringing a model into max via revit to .dwg conversion, with my system units set to inches, It seems like there is a scaling conflict between the vray materials and the model.
Or, for whatever reason, the materials seem completely different in the renders than they do in the material editor preview.
I created this wall texture, which looks perfect to me in the material editor slot, but in the render the texture is huge.(notice the ceiling in this frame buffer shot). Not at all like the material preview.
I have the bump map set to 2.
Is there some way to check and adjust the scale of the material to be compatible with the model scale?
Thank You
Bringing a model into max via revit to .dwg conversion, with my system units set to inches, It seems like there is a scaling conflict between the vray materials and the model.
Or, for whatever reason, the materials seem completely different in the renders than they do in the material editor preview.
I created this wall texture, which looks perfect to me in the material editor slot, but in the render the texture is huge.(notice the ceiling in this frame buffer shot). Not at all like the material preview.
I have the bump map set to 2.
Is there some way to check and adjust the scale of the material to be compatible with the model scale?
Thank You
Comment