Does anyone know how to net render the irradiance map for an animation with only camera movement. We have been using Vray for awhile but for all animation we calculate each frame of the animation over from scratch each time. This is partly because sometimes we have objects moving in the scene and have too, partly because we have a 80 machine render farm (at nights) and have the time, and partly because we have not found a better way. We have been looking at some threads that show saving every nth frame on muliframe incredmental or incremental add. We did do one animation this way but we used 1 machine to calculate all the IR maps and then loaded them across the farm. Will this same process work if we send thru backburner? Or is there a way to use many machines to calculate the ir map? Hopeful the question makes sense. Any help would be great.
Thanks john <--aka "the viscacha"
Thanks john <--aka "the viscacha"
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