Hi all
Is there a way I can apply something to a shader (multisubobject) to affect all max colors (in diffuse, refraction etc) to get a 0.4545 gamma?
I just want to put an output or something on top or a "gamma"
Is there a way I can apply something to a shader (multisubobject) to affect all max colors (in diffuse, refraction etc) to get a 0.4545 gamma?
I just want to put an output or something on top or a "gamma"
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