Hi,
For testing material setups we already have a scene with kind of standardized setup regarding lights, for example one Spot light in front which has its intensity set up so that a 128-gray material renders good mid-gray.
Stuff like that.
Now I want to set up a scene for testing large surfaces, floors in particular.
So I'm thinking a room with a few special things in it so it can be used for testing how materials react.
- One Window to let in sun light and sky reflections
- One light at the ceiling for general illumination
- One Self-Illuminated "ball"? Like a light bulb lying on the floor
- Maybe a red box, for testing reflections coming from a normal object instead of a light source
Now I don't quite know how to set up the scene completely physically correct, especially how to translate watts from a real light source to watts in the VRayLight since I have heard it's not the same (regarding energy input and resulting energy output etc). Are there any resources for real-world-references and counterparts in VRay regarding the lights?
For testing material setups we already have a scene with kind of standardized setup regarding lights, for example one Spot light in front which has its intensity set up so that a 128-gray material renders good mid-gray.
Stuff like that.
Now I want to set up a scene for testing large surfaces, floors in particular.
So I'm thinking a room with a few special things in it so it can be used for testing how materials react.
- One Window to let in sun light and sky reflections
- One light at the ceiling for general illumination
- One Self-Illuminated "ball"? Like a light bulb lying on the floor
- Maybe a red box, for testing reflections coming from a normal object instead of a light source
Now I don't quite know how to set up the scene completely physically correct, especially how to translate watts from a real light source to watts in the VRayLight since I have heard it's not the same (regarding energy input and resulting energy output etc). Are there any resources for real-world-references and counterparts in VRay regarding the lights?
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