I've mapped a dusk hdri pano (on a street with skyscrapers) to geometry of the buildings to use for GI and reflections. Wondering what the most efficient way is to do this so as to avoid speckles from the bright areas and be as efficient as possible?
I currently have the vray HDRI in the self illumination slot within a vray material.
Also is there a way to clamp the HDRI to a specific value anywhere? Clamping eliminates the problem but I obviously then loose my dynamic range
I currently have the vray HDRI in the self illumination slot within a vray material.
Also is there a way to clamp the HDRI to a specific value anywhere? Clamping eliminates the problem but I obviously then loose my dynamic range
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