Hi all
When loading VRMats in a VRayMatMtl, how do I assing material id's? I mean beyond the 1-15 you can with the material editor? With a normal vraymtl you can override this to what you want, but I don't see an override in a vrmat, or am I not looking in the right place?
I can't use the object gbuffer, because a lot of this is in multisubobjects in vray proxies
Ideas?
I think Dave mentioned in another thread there's a way to get more than 15 with just max
When loading VRMats in a VRayMatMtl, how do I assing material id's? I mean beyond the 1-15 you can with the material editor? With a normal vraymtl you can override this to what you want, but I don't see an override in a vrmat, or am I not looking in the right place?
I can't use the object gbuffer, because a lot of this is in multisubobjects in vray proxies
Ideas?
I think Dave mentioned in another thread there's a way to get more than 15 with just max
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